
[command]
name="AI0"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI1"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI2"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI3"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI4"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI5"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI6"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI7"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI8"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI9"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI10"
command=a,a,a,a,b,b,b,b,b,c,c,c,c
time=0
[command]
name="AI11"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI12"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI13"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI14"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI15"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI16"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI17"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI18"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI19"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI20"
command=x,x,x,x,y,y,y,y,y,z,z,z,z
time=0
[command]
name="AI21"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI22"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI23"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI24"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI25"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI26"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI27"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI28"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI29"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI30"
command=a,a,a,a,c,c,c,c,c,z,z,z,z
time=0
[command]
name="AI31"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI32"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI33"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI34"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI35"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI36"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI37"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI38"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI39"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI40"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI41"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI42"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI43"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI44"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI45"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI46"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI47"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI48"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI49"
command =b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
[command]
name="AI50"
command=b,b,b,b,a,a,a,a,a,z,z,z,z
time=0
;super
[Command]
name="Qualia_01"
command=D,DF,F,D,DF,F,y
time=20
[Command]
name="Qualia_02"
command=D,DF,F,D,DF,F,x
time=20
[Command]
name="Qualia_03"
command=D,DF,F,D,DF,F,a
time=20
[Command]
name="Qualia_04"
command=D,DF,F,D,DF,F,b
time=20
[Command]
name="Qualia_05"
command=D,DF,F,D,DF,F,c
time=20
[Command]
name="Qualia_06"
command=D,DF,F,D,DF,F,z
time=20
[Command]
name="Qualia_07"
command=D,DF,F,D,DF,F,s
time=20
[Command]
name="Qualia_08"
command=D,D,a+b
time=20
[Command]
name="Qualia_09"
command=D,D,b+c
time=20
[Command]
name="Qualia_A01"
command=D,DF,F,x
time=10
[Command]
name="Qualia_A02"
command=D,DF,F,y
time=10
[Command]
name="Qualia_A03"
command=D,DF,F,a
time=10
[Command]
name="Qualia_A04"
command=D,DF,F,b
time=10
[Command]
name="Qualia_A05"
command=D,DF,F,c
time=10
[Command]
name="Qualia_A06"
command=D,DF,F,z
time=10
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holda"
command=/a
time=1
[Command]
name="holdb"
command=/b
time=1
[Command]
name="holdc"
command=/c
time=1
[Command]
name="holdx"
command=/x
time=1
[Command]
name="holdy"
command=/y
time=1
[Command]
name="holdz"
command=/z
time=1
[Command]
name="holdstart"
command=/s
time=1
[Command]
name="a2"
command=a
time=1
[Command]
name="b2"
command=b
time=1
[Command]
name="c2"
command=c
time=1
[Command]
name="x2"
command=x
time=1
[Command]
name="y2"
command=y
time=1
[Command]
name="z2"
command=z
time=1
[Command]
name="start2"
command=s
time=1
[Command]
name="holdfwd2"
command=/$F
time=1
[Command]
name="holdback2"
command=/$B
time=1
[Command]
name="holdup2"
command=/$U
time=1
[Command]
name="holddown2"
command=/$D
time=1
[Command]
name="holda2"
command=/a
time=1
[Command]
name="holdb2"
command=/b
time=1
[Command]
name="holdc2"
command=/c
time=1
[Command]
name="holdx2"
command=/x
time=1
[Command]
name="holdy2"
command=/y
time=1
[Command]
name="holdz2"
command=/z
time=1
[Command]
name="holdstart2"
command=/s
time=1
[Command]
name="recovery2"
command=x+y
time=1
[Defaults]
command.time=30
command.buffer.time=1
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+y
time=1
[Command]
name="fwd"
command=$F
time=1
[Command]
name="down"
command=$D
time=1
[Command]
name="back"
command=$B
time=1
[Command]
name="up"
command=$U
time=1
[Statedef -1]
[State Qualia_01]
type=ChangeState
value=10000
trigger1=command="Qualia_01"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_02]
type=ChangeState
value=11000
trigger1=command="Qualia_02"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_03]
type=ChangeState
value=12000
trigger1=command="Qualia_03"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_04]
type=ChangeState
value=13000
trigger1=command="Qualia_04"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_05]
type=ChangeState
value=14000
trigger1=command="Qualia_05"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_06]
type=ChangeState
value=15000
trigger1=command="Qualia_06"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_07]
type=ChangeState
value=16000
trigger1=command="Qualia_07"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_08]
type=ChangeState
value=17000
trigger1=command="Qualia_08"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_08]
type=ChangeState
value=18000
trigger1=command="Qualia_09"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_08]
type=ChangeState
value=1000
trigger1=command="Qualia_A01"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_09]
type=ChangeState
value=1100
trigger1=command="Qualia_A02"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_10]
type=ChangeState
value=1200
trigger1=command="Qualia_A03"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_11]
type=ChangeState
value=1300
trigger1=command="Qualia_A04"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_12]
type=ChangeState
value=1400
trigger1=command="Qualia_A05"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State Qualia_13]
type=ChangeState
value=1500
trigger1=command="Qualia_A06"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=!var(30)
trigger1=ctrl
[State ]
type=ChangeState
value=100
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200

;---------------------------------------------------------------------------
; Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact

;---------------------------------------------------------------------------
; Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact

;---------------------------------------------------------------------------
; Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 220 && movecontact

;---------------------------------------------------------------------------
; Standing Medium Kick
[State -1, Standing Medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Standing Medium Kick
[State -1, Standing Medium Kick]
type = ChangeState
value = 241
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = stateno = 230 && movecontact

;---------------------------------------------------------------------------
; Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 251
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = stateno = 230 && movecontact
trigger2 = stateno = 240 && movecontact
trigger3 = stateno = 241 && movecontact

;---------------------------------------------------------------------------
; Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400

;---------------------------------------------------------------------------
; Crouching Medium Punch
[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 430 && movecontact

;---------------------------------------------------------------------------
; Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 410 && movecontact
trigger4 = stateno = 430 && movecontact
trigger5 = stateno = 440 && movecontact

;---------------------------------------------------------------------------
; Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430 && movecontact
trigger3 = stateno = 400 && movecontact

;---------------------------------------------------------------------------
; Crouching Medium Kick
[State -1, Crouching Medium Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430 && movecontact
trigger3 = stateno = 400 && movecontact
trigger4 = stateno = 410 && movecontact

;---------------------------------------------------------------------------
; Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430 && movecontact
trigger3 = stateno = 440 && movecontact
trigger4 = stateno = 400 && movecontact
trigger5 = stateno = 410 && movecontact

;---------------------------------------------------------------------------
; Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Medium Punch
[State -1, Jump Medium Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 630 && movecontact

;---------------------------------------------------------------------------
; Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 630 && movecontact
trigger5 = stateno = 640 && movecontact

;---------------------------------------------------------------------------
; Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact

;---------------------------------------------------------------------------
; Jump Medium Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 630 && movecontact

;---------------------------------------------------------------------------
; Jump Strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
trigger3 = stateno = 610 && movecontact
trigger4 = stateno = 630 && movecontact
trigger5 = stateno = 640 && movecontact

[State ]
type=varset
triggerall=!var(30)
triggerall=roundstate=2
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
var(30)=1
[State ]
type=varset
trigger1=roundstate>=3
var(30)=0
ignorehitpause=1
[State ]
type=varrandom
triggerall=!IsHelper
triggerall=Alive=1
trigger1=var(30)=1
trigger1=Time=1
trigger2=Statetype!=A&&ctrl
trigger2=TimeMod=30,1
v=26
range=1,100
ignorehitpause = 1
[State ]
type=ChangeState
value=Ifelse(random%2=0,10000,11000)
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(26)=[0,20]
trigger1=random<=100
[State ]
type=ChangeState
value=Ifelse(random%2=0,12000,13000)
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(26)=[40,60]
trigger1=random<=100
[State ]
type=ChangeState
value=Ifelse(random%2=0,14000,15000)
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(26)=[70,80]
trigger1=random<=100
[State ]
type=ChangeState
value=18000
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(26)=[81,100]
trigger1=random<=100
[State ]
type=ChangeState
value=16000
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=var(27)=[15000,99999999]
triggerall=ctrl=1
trigger1=ctrl
trigger1=helper(15),numtarget<=1
[State ]
type=ChangeState
value=17000
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=var(27)=[7500,99999999]
triggerall=ctrl=1
trigger1=ctrl
trigger1=p2name="Death Star"
trigger2=ctrl
trigger2=p2name="efreet"
trigger3=ctrl
trigger3=p2name="D-Athena"
[State ]
type=ChangeState
value=Ifelse(random%2=0,1000,1100)
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2movetype!=H
triggerall=p2bodydist X>=50
triggerall=ctrl
trigger1=Random<=(50+(p2bodydist X>=180)*120)
trigger1=ctrl
[State ]
type=ChangeState
value=1200
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=p2movetype!=H&&p2movetype!=I
triggerall=p2statetype!=L
triggerall=p2bodydist X=[0,200]
trigger1=ctrl
trigger1=random<=150
[State ]
type=ChangeState
value=1300
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2movetype=H
triggerall=P2BodyDist X>=50
trigger1=ctrl=1
trigger1=Random<=840
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=StateType=A
triggerall=p2statetype!=A
triggerall=p2movetype=H
triggerall=P2BodyDist X>=80
trigger1=ctrl=1
trigger1=Random<=840
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=StateType!=A
triggerall=p2movetype=A
triggerall=P2BodyDist X>=80
trigger1=ctrl=1
trigger1=Random<=240
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=StateType!=A
triggerall=backEdgeDist<=90
trigger1=ctrl=1
trigger1=Random<=290
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=StateType=A
triggerall=p2movetype!=A
triggerall=P2BodyDist X>=80
trigger1=ctrl=1
trigger1=Random<=240
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=StateType=A
triggerall=backEdgeDist<=90
trigger1=ctrl=1
trigger1=Random<=290
[State ]
type=ChangeState
value=1500
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=statetype!=A
trigger1=P2bodydist X=[60,150]
trigger1=p2movetype!=A
trigger1=ctrl
trigger1=random<=200

